Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Legendary Resistance. If goat fails a saving throw, he can choose to secceed instead (3 per day).
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Multiattack. Goat can make 2 ram attacks on his turn.
Description
THE ALMIGHTY GOAT is the ultimate goat titan, he rules over all goats including mountain goats.