Medium Beast, Lawful Evil
Armor Class 22 (natural)
Hit Points 200 (20d20 + 174)
Speed 40 ft.
STR
30 (+10)
DEX
30 (+10)
CON
18 (+4)
INT
30 (+10)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +16, DEX +16, INT +16
Damage Immunities Bludgeoning, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Metal Weapons
Senses Darkvision, Tremorsense, Truesight, Passive Perception 10
Languages common,draconic,elvish,dwarvish
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Legendary Resistance. If goat fails a saving throw, he can choose to secceed instead (3 per day).

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Multiattack. Goat can make 2 ram attacks on his turn.

Description

THE ALMIGHTY GOAT is the ultimate goat titan, he rules over all goats including mountain goats.

Monster Tags: Titan

Habitat: ForestGrasslandHillMountainUrban

Esba