Medium Undead, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 37 (5d8 + 15)
Speed 40 ft., Walk 20 ft.
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Stench. Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie’s Stench for 24 hours.

Undead Fortitude. If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

The cavefish zombie is an unusual type of undead that occurs when dark magic permeates a lightless, watery environment, such as in an underground lake or the depths of the ocean. Rather than retain the bodily form it possessed in life, the creature’s skin sloughs off from parts of its body as aquatic features burst through its flesh. Its fingers and toes become webbed, and fins form on its back and down its legs.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2021 1:42:27 AM
7
2
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Habitat: SwampUnderdarkUnderwater

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