Medium Humanoid, Lawful Evil
Armor Class 14 Advent Light Plate
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws CON +3
Senses Passive Perception 10
Languages Advent Common, one other local language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Advent Runic Plates. The core Advent forces' armors are produced en-masse on one of the Advent Covenant's forge-planes. Its etched runes enable the reception of Advent Runic invocation effects.

Pack Tactics. The Advent guardsman has advantage on attack rolls against a creature if at least one of the guardsman's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage.

Description

The aptly-named guardsman serves as the backbone of Advent's 'peacekeeping agenda'. Their main function: To maintain order and police the population in Advent-controlled areas, particularly its cities.

The standard guardsman armor visibly illustrates well the Advent Covenant's extraplanar origins: From head to toe, the guardsman is clad in armor comprised of sleek, simple sheets of a strange alloy, its dark leaden hue broken up only by the occasional strips of soothing green trim painted on. This color, along with the standard armament of their mace, is the guardsman's sole distinguishing features among the otherwise homogenous-looking Advent forces.

Though the weakest of the forces at the Advent Covenant's disposal, they are not to be overlooked, especially when aided by their numbers or the oversight of a higher-ranking Advent commander.

Previous Versions

Name Date Modified Views Adds Version Actions
9/14/2021 5:02:23 AM
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TheLegendOfGerk

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