Shape shadows. As an action, Azrael can cast invisibility once per long rest without expending a spell slot.
Spellcasting. [Azrael d’Thuranni] is a 1st-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 14, +6 to hit with spell attacks). [Azrael d’Thuranni] has following [Warlock] spells prepared:
Cantrips (at will): [Booming Blade], [Eldritch Blast]
1st level (3 slots): [Hex], [Wrathful Smite], [Ice Knife]
Action Name. Azrael makes one melee or reach attack.
Dragonslayer Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) [slashing] damage, (1d10 + 4) [slashing] if wielding with two hands, plus (3d6) if the targets type is dragon.
Whip. Reach Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: (1d4 + 4) [slashing] damage.
Hexblades Curse. Once per short rest, as a bonus action, choose one creature Azrael can see within 30 ft. to curse it for 1 minute (or until the target dies, Azrael dies, or Azrael is incapacitated). Against the cursed target, Azrael gains a +3 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and he regains 4 HP if it dies.
Opportunity attack. Azrael d’Thuranni can make an opportunity attack when a hostile creature that he can see moves out of his reach. To make the opportunity attack, Azrael uses his reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves Azrael’s reach
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Azrael d’Thuranni is a 5’ 5” Mark of Shadow elf. Azrael is typically wearing black half plate armor that has bronze accents. Azrael has a white/blue mohawk and haunting white eyes. He is bookish and is eager to make friends but when in combat, he has an air of menace that contradicts his normally peppy demeanor.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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