Armor Class 16 (Unarmored Defense)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Skills Acrobatics +6, Perception +5, Stealth +6
Senses Passive Perception 15
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Unarmored Movement. Your speed increases by 10 feet while you are not wearing armor or wielding a shield.

Jumping Kick. If the ascended immortal lotus monk moves at least 20 feet straight toward a target and then hits it with a Force Strike attack on the same turn, the target takes an extra 9 (2d8) force damage.

Actions

Multiattack. The monk makes two attacks.

Force Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 16 Dexterity saving throw or be knocked prone.

Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.

JamHaven

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