Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
Unarmored Movement. Your speed increases by 10 feet while you are not wearing armor or wielding a shield.
Jumping Kick. If the ascended immortal lotus monk moves at least 20 feet straight toward a target and then hits it with a Force Strike attack on the same turn, the target takes an extra 9 (2d8) force damage.
Multiattack. The monk makes two attacks.
Force Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 16 Dexterity saving throw or be knocked prone.
Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.
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