Medium Humanoid (Dwarf), Neutral Good
Armor Class 16 breastplate
Hit Points 119 (14d8 + 56)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
30 (+10)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws INT +14, WIS +8
Skills Arcana +20, Athletics +10, Perception +8
Senses Truesight 60 ft., Passive Perception 18
Languages All
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immortality. If Vokan dies, he returns to life at the Temple of the Five in Mytros.

Legendary Resistance (3/Day). If Volkan fails a saving throw, he can choose to succeed instead.

Actions

Warhammer. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) bludgeoning damage.

Forge Fires. Volkan can use an action to cause any number of weapons that he can see to ignite. Ignited weapons cause an additional 2d6 fire damage on hit. This ability requires Volkan to maintain concentration. Once he has used this ability, Volkan gains one level of temporary exhaustion and cannot use it again until he has completed a long rest.

Description

As one of the Five, Volkan is revered as the forge god of artifice and crafting, and he is primarily worshipped by smiths, masons, and wizards. For centuries, he has been obsessed with crafting wondrous magical items, but he rarely shares these gifts with the rest of the world. In spite of this, many of his greatest works have been scattered across Thylea, and some have even fallen into the hands of his enemies.

Volkan appears to be an unassuming, grey-bearded old dwarf clad in a blacksmith’s apron. He is easily (and perhaps deliberately) overlooked by the locals in his home city of Estoria. He was less humble during the First War, when he was known to don a radiant suit of silver platemail, wear a golden crown, and carry a mighty warhammer. These days, he claims his bones ache too much to participate in battles. He prefers to smoke his pipe near the warmth of the forge-fires, pondering his next invention

Fallenhaze710

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