Small unknown, Unaligned
Armor Class 12 Speed
Hit Points 12 (2d12 + 2)
Speed 45 ft., Can only hover up to 10ft
STR
12 (+1)
DEX
12 (+1)
CON
6 (-2)
INT
2 (-4)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws DEX +3
Damage Vulnerabilities Piercing, Slashing
Damage Immunities Bludgeoning, Force, Lightning
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned, Prone
Senses Darkvision, Passive Perception 12
Languages All Can only understand, can’t speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
  • Bouncy. All bludgeoning damage is completely nullified passively.
  • Ability boost. Can increase any ability by +5 for 3 rounds.
  • Frenzy. When at half health Balloons gain +3 to strength and double there speed.
Actions

Bite. Deal 2 piercing damage (5ft)

Ram. Deal 1 bludgeoning damage (5ft)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: GrasslandHillSwampUrban

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