Aura of Judgement. A creature hostile to the giant that is within 10 feet of the giant has disadvantage on saving throws against being frightened, provided that the giant isn't incapacitated.
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Indomitable (3/day). The giant can reroll a saving throw it fails. It must use the new roll.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, without providing material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Smite (1/Turn). As a bonus action, when the giant hits a creature with a weapon attack, it can expend a 1st level spell slot to deal (2d8) radiant or necrotic damage to the target and it must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn. If the giant expends a spell slot of 2nd level or higher, the extra damage increases by (1d8) for each level above 1st (maximum 5d8).
Spellcasting. The giant is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, thunderous smite
2nd level (3 slots): branding smite, find steed
3rd level (3 slots): blinding smite, dispel magic
4th level (3 slots): banishment, staggering smite
5th level (1 slot): banishing smite, destructive wave
Multiattack. The giant makes greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 30 (6d6+9) slashing damage plus 9 (2d8) necrotic damage.
Rock. Ranged Weapon Attack: +15 to hit, range 60/240 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage.
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn.
Move. The giant moves up to half its speed.
To Me. Up to two allies within 60 feet of this giant that can hear it can each use their reaction to move up to their speed to the nearest possible space to the giant.
Attack (Costs 2 Actions). The giant makes a greatsword attack.
Command (Costs 2 Actions). The giant targets one ally it can see within 30 feet of it. If the target can see and hear the giant, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
Description
The cloud giant count was a knight that was corrupted by Asmodeus, who tempted him with promises of power, holdings, and glory that was once held by giants past. Now he is a cold, treacherous blackguard who spends most of his time scheming and planning with leaders of other giants against the populous races. He is never without his loyal fellow cloud giants and an array of barbed and bearded devil servants granted to him by Asmodeus.
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