As a construct, the Automatons are single-minded in their directives and cannot be swayed from their programming unless through magic.
Repulsor beam. (Recharge: 5-6) The Automaton can use the repulsor beam in its right hand to push an enemy 20 ft. back. This is in addition to its regular melee attack. If the attack causes an enemy to strike a surface, they take 1d6 bludgeoning damage.
Smash. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 2) bludgeoning damage.
Short circuit. If an Automaton's health reaches zero, it can emit a shock wave that encompasses a 15ft space around it, dealing 1d6 of lightning damage.
Description
Designed as guides for the Crystal Ball. They know all spoken languages, and have advanced knowledge of the castle in order to best serve the guests.
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