Medium Fiend (Any Race), Chaotic Evil
Armor Class 12 Natural
Hit Points 15 (3d6 + 5)
Speed 35 ft.
STR
12 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws CON +5, WIS +3
Skills Arcana +6, Insight +5, Intimidation +5
Damage Resistances All
Damage Immunities Acid, Piercing, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 12
Languages Abyssal, Common, Undercommon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cross-Entity V1. This being is a cross-over entity that is both physical and spiritual. On v1, everything can damage it, but all forms of harm only do half the impact, except attacks that are both physical and magical which does triple damage.

Toxic Plume V1. Over a range of 15 feet, anyone without at least a light hazmat suit equivalent looses 1 constitution every three minutes, lasting for 3-5 days. Spirits, machines, relevant fiends, and monsters are immune to this.

Etherian Eyes. Able to see any soul no matter what, analyzing it's stats.

Actions

Toxic Phage. RangedWeapon Attack: +6 to hit, range 5/16 ft., line targets. Hit: 5 (3d6 + 5) force, acid, and necro damage.

Reactions

Cautious Apprehension. Forces that notice this unit roll a charisma check with a -3 applied to how willing they are to battle it. This also affects initiative.

Description

The first of the toxic horrors was generally found in the deeper mines until recently. The most common of the hazardous monsters, these units are quite risky to take on.

Monster Tags: abberationfiend

Habitat: ForestMountainSwampUnderdark

Reizon

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