Armor Class
16
Hit Points
88
(9d8 + 48)
Speed
30 ft., Burrow 30 ft.
STR
12
(+1)
DEX
18
(+4)
CON
15
(+2)
INT
3
(-4)
WIS
10
(+0)
CHA
1
(-5)
Damage Resistances
Acid, Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60ft, Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Gleaming Carapace. The Bile Ravager has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Bile Ravager makes two plasma discharge attacks or one plasma discharge attack and one dragging spine attack.
Plasma Discharge Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 100/400 ft., one target. Hit: 15 (2d10 + 4) acid damage.
Dragging Spine. Ranged Weapon Attack: +7 to hit, range 50/200 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target is grappled (escape DC 12). While grappled in this way, a creature's speed isn't reduced, but it can move only in directions that bring it closer to the oaken bolter. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. As a bonus action, the Bile Ravager can pull a creature grappled by it 20 feet closer. The Bile Ravager can grapple only one creature at a time.
Corrosive Bile (Recharge 5–6). The Bile Ravager launches an explosive charge at a point within 120 feet. Each creature within 20 feet of that point must make a DC 15 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/15/2021 1:41:04 AM
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3
|
0
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|
Coming Soon
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