Undead Fortitude. If damage reduces the Coffer Corpse to 0 hit points, the creature drops to 1 hit point instead. Unless the damage is radiant or from a magical weapon.
Bloodlust. The coffer corpse has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Sense Blood. The coffer corpse can sense and pinpoint, by scent, the location of creatures with blood within 60 feet of it.
Multiattack. The coffer corpse makes two attacks, only one of which can be a Bite attack.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. And the target is grappled (escape DC 12). A coffer corpse can only have one creature grappled at a time.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the coffer corpse, incapacitated, or restrained. Hit: 4 (1d4 + 2) piercing damage plus 2 (1d4) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Description
Found in tombs an funeral barges; Coffer Corpses resemble zombies. Normal weapons appear to do damage but magic weapons or radiant damage is needed to destroy them. They are clad in the mouldering apparel they wore when put to rest, and carry the stench of decay. Spells that don't do radiant damage hurt it but can't kill it. Holy water used immediately in the same round after bringing it to 0 hp kills it as well.
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