Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Explosive. When the orc is reduced to 0hp, it explodes. Any creatures within 5ft must make a dex save of 12 or take 1d4 piercing damage. If they fail by 6 or more, they also fall prone
Crystaline Weapons. Any time a creature takes more than 8 damage from a weapon, they must make a con save or take 1d4 cold damage
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
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