Medium Humanoid (Orc), Chaotic Evil
Armor Class 12 (Natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. 

Explosive. When the orc is reduced to 0hp, it explodes. Any creatures within 5ft must make a dex save of 12 or take 1d4 piercing damage. If they fail by 6 or more, they also fall prone

Crystaline Weapons. Any time a creature takes more than 8 damage from a weapon, they must make a con save or take 1d4 cold damage

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

BaltRinnaker

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