Large Aberration, Chaotic Neutral
Armor Class 21 Natural Armor
Hit Points 237 (3d20)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
8 (-1)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws WIS +11
Damage Vulnerabilities Cold, Lightning
Damage Resistances Bludgeoning; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Passive Perception 18
Languages Glitch (a series of scrambled words, squeaks, and beeps. No humanoid can learn this language.)
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Eyes of Chaos. The glitch has blindsight, darkvision and truesight with a radius of 120 feet. Outside this radius, the glitch in completely blind.

Glitching Travel. The glitch can move through objects or creatures in its way, dealing 17 (2d10 + 6) necrotic damage to anything it moves through. If a creature that the glitch moves through dies because of this, the body and anything on it disintegrates.

Unpredictable Body. When the glitch makes an attack, it rolls a d10. On an odd number, it will attack a random creature chosen by the DM. On an even number, it will attack itself and heal itself the damage the attack would've made. Additionally, if a creature attempts to grapple the glitch, it will move 30 feet in a random direction.

Conscious Transfer. If there is another Micro-Glitch or Glitch in a 120 feet radius of the Alpha-Glitch, the Alpha-Glitch can transfer its conscious into another Glitch. The Glitches that the Alpha-Glitch jumped from are left unconscious for 2 turns.

Anti-Virus. If the Alpha-Glitch dies, after 2 turns other Glitches and Micro-Glitches in a 300 ft. radius disintegrates. (On the first turn, Glitches turn into Micro-Glitches, and Micro-Glitches die. On the second turn, Micro-Glitches die.)

Actions

Triple Strike. The Alpha-Glitch attacks three times with Glitch Bolt.

Action Ranged Attack. RangedWeapon Attack: +7 to hit, reach 120 ft., one target. Target creature takes (2d8 + 3) psychic damage, and heal this creature for that much.

Glitch Bolt. RangedWeapon Attack: +7 to hit, range 120 ft., one target. The target creature must make a WIS saving throw or take (4d8) necrotic damage on a failed save and half as much on a successful one.

Legendary Actions

Ethereal Plane (3/Day). Three times a day you can deal (4d10) necrotic damage to one target creature that can see within 120 ft of the Alpha-Glitch that has 60+ HP.

Description

The Alpha-Glitch is the parent figure for the Glitches. There will never be more than 1 Alpha-Glitch in a plane of existence even if the living one dies.

Monster Tags: abberation

Habitat: Urban

Grim_TheFirstLich

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