Eyes of Chaos. The glitch has blindsight, darkvision and truesight with a radius of 120 feet. Outside this radius, the glitch in completely blind.
Glitching Travel. The glitch can move through objects or creatures in its way, dealing 17 (2d10 + 6) necrotic damage to anything it moves through. If a creature that the glitch moves through dies because of this, the body and anything on it disintegrates.
Unpredictable Body. When the glitch makes an attack, it rolls a d10. On an odd number, it will attack a random creature chosen by the DM. On an even number, it will attack itself and heal itself the damage the attack would've made. Additionally, if a creature attempts to grapple the glitch, it will move 30 feet in a random direction.
Conscious Transfer. If there is another Micro-Glitch or Glitch in a 120 feet radius of the Alpha-Glitch, the Alpha-Glitch can transfer its conscious into another Glitch. The Glitches that the Alpha-Glitch jumped from are left unconscious for 2 turns.
Anti-Virus. If the Alpha-Glitch dies, after 2 turns other Glitches and Micro-Glitches in a 300 ft. radius disintegrates. (On the first turn, Glitches turn into Micro-Glitches, and Micro-Glitches die. On the second turn, Micro-Glitches die.)
Triple Strike. The Alpha-Glitch attacks three times with Glitch Bolt.
Action Ranged Attack. RangedWeapon Attack: +7 to hit, reach 120 ft., one target. Target creature takes (2d8 + 3) psychic damage, and heal this creature for that much.
Glitch Bolt. RangedWeapon Attack: +7 to hit, range 120 ft., one target. The target creature must make a WIS saving throw or take (4d8) necrotic damage on a failed save and half as much on a successful one.
Ethereal Plane (3/Day). Three times a day you can deal (4d10) necrotic damage to one target creature that can see within 120 ft of the Alpha-Glitch that has 60+ HP.
Description
The Alpha-Glitch is the parent figure for the Glitches. There will never be more than 1 Alpha-Glitch in a plane of existence even if the living one dies.
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