Small Beast, Lawful Neutral
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft., Climb ft.
STR
5 (-3)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Deception +100
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the target’s hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.

Flail. Melee attack: The beats flails it’s small delicate arms until it hits something. 1d4 bludgeoning damage

Description

She screem

Monster Tags: Misc Creaturedwarf

Habitat: SwampUrban

VoxelACC2

Comments

Posts Quoted:
Reply
Clear All Quotes