Large Beast, Lawful Neutral
Armor Class 10 Natural
Hit Points 10 (1d12 + 6)
Speed 30 ft., burrow 10 ft.
STR
10 (+0)
DEX
20 (+5)
CON
10 (+0)
INT
4 (-3)
WIS
15 (+2)
CHA
6 (-2)
Saving Throws DEX +7, CON +2
Skills Perception +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Poisoned, Prone
Senses Blindsight 60, Tremorsense 60, Passive Perception 20
Languages Able to speak to other headrons.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Acidic Blood. The headrons all have acidic blood but for the worker it is the weakest, if a creature touches the headrons blood then they take (3d6) acid damage

Blood Spray. When the headron takes damage the blood shoots out in a 15 long line towards the direction it took damage from. creatures or things in it way can make a DC 8 dex save.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Painful Alarm. When the headron finds someone that is not a headron and is either too close too the nest or in it, the headron release and painfully loud alarm allowing all headrons in a 600ft radius know of its location and deal 4d12 psychic damage to anyone within a 60ft radius of it. if you make a CON save of 18 you can half this damage.

 

Description

A giant Centipede looking creature with many colours. depending on size and colour the difference in rank will be know among the headrons. their body is a Centipede and they have a head of a wolf, these workers will make a underground system much like ants. Headrons can communicate to other Headrons via an unknown sound that nothing other then them can hear.

The average Seeker is around 3m long and 0.5m wide.
Its colours are pure black, even the eyes are black.

Habitat: ArcticCoastalDesertGrassland

MindTwister

Comments

Posts Quoted:
Reply
Clear All Quotes