Armor Class
18
(natural armor)
Hit Points
44
(8d8 + 8)
Speed
25 ft., (hover)
STR
14
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
2
(-4)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Hover. The armor can hover off the ground but cannot fly vertically.
Actions
Multiattack. The armor makes two melee attacks.
Maul. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) bludgeoning damage plus 2 (1d4) fire damage.
Description
This suit of magically animated plate armor clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.
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