Massive hand made of Limestone. Haha enemy go CRONCH
Speed. very fast for it's size.
Loud grunts. -1 accuracy to players
Slam. Physical Attack: +3 to hit, reach 8 ft., 1 target. Hit: 1 (1d10 + 3) Physical damage damage.
Pounding shockwave. Ranged Attack: +2 to hit, range 8/18 ft., 3 target. Hit: 3 (1d10 + 2) paralyzing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Descend. When the artifact is assembled, it will fall from the sky and a battle will begin. if it loses the fight, it will Ascend back to the sky.
Ascend.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
made mostly out of a strange shadow-like material. Two glowing white eyes. A strange artifact is attached to it's body. To deal damage, attack the artifact. After the artifact is hit, it will change places. When the artifact breaks, the Ascended... ...Ascends.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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