Medium Beast, Neutral
Armor Class 13 Natural
Hit Points 28 (4d8 + 2)
Speed 25 ft., Climb 35 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
4 (-3)
WIS
11 (+0)
CHA
5 (-3)
Saving Throws STR +4, DEX +5
Skills Acrobatics +3, Perception +1
Senses Darkvision, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charge. If the Alpha Baboon moves at least 10 feet straight toward the target and the target is a large or smaller creature, it must succeed on a DC 13 or be knocked prone and deals an extra 8(1d8+3) bludgeoning damage.

Pack Tactics. The Alpha Baboon has advantage on an attack roll against a creature if at least one of the Alpha Baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Alpha Baboon makes two fist attacks.

Fist: Melee Weapon Attack+7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3)

Rock. Ranged Weapon Attack: +7  to hit, range 25/50 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.

Description

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Previous Versions

Name Date Modified Views Adds Version Actions
11/24/2019 8:58:45 PM
3
1
5
Coming Soon
9/16/2021 11:26:38 AM
40
1
--
Coming Soon
9/16/2021 1:32:29 PM
16
1
--
Coming Soon
Nalmn

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