Armor Class
13
Natural
Hit Points
28
(4d8 + 2)
Speed
25 ft., Climb 35 ft.
STR
14
(+2)
DEX
17
(+3)
CON
14
(+2)
INT
4
(-3)
WIS
11
(+0)
CHA
5
(-3)
Saving Throws
STR +4, DEX +5
Skills
Acrobatics +3, Perception +1
Senses
Darkvision, Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the Alpha Baboon moves at least 10 feet straight toward the target and the target is a large or smaller creature, it must succeed on a DC 13 or be knocked prone and deals an extra 8(1d8+3) bludgeoning damage.
Pack Tactics. The Alpha Baboon has advantage on an attack roll against a creature if at least one of the Alpha Baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The Alpha Baboon makes two fist attacks.
Fist: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3)
Rock. Ranged Weapon Attack: +7 to hit, range 25/50 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.
Description
Enter a general description for your monster here.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/24/2019 8:58:45 PM
|
3
|
1
|
5
|
Coming Soon
|
|
|
9/16/2021 11:26:38 AM
|
40
|
1
|
--
|
Coming Soon
|
|
|
9/16/2021 1:32:29 PM
|
16
|
1
|
--
|
Coming Soon
|
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