Medium unknown, Unaligned
Armor Class 14
Hit Points 91 (14d8 + 28)
Speed 40 ft., Fly 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +6, Insight +4, Persuasion +6, Stealth +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Deep Speech, Infernal, Slaad
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the Baahamut's darkvision.

Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

On the Look Out. While within 10 feet of Baahamut, you gain a +1 bonus on Charisma (Persuasion) checks made against creatures with the same alignment as Baahamut. 

Interesting Alliance. When taking a long rest, Baahamut can take one shift to keep watch for trouble. During this time, double their Ability modifier on Wisdom (Perception) checks.

Helping Hand. Baahamut cares enough to help in troubling times. Once per short or long rest, Baahamut can use a bonus action to grant an additional 1d6 on an attack roll or ability check.

A Neat Trick.  As a bonus action, Baahamut can perform one of the following actions: Dash, Disengage, or Dodge.

You Dare? (Recharges after a Short or Long Rest) When Baahamut is hit with a attack he can cast hellish rebuke with the change it does necrotic damage instead of fire with a DC of 14 at second level. 

True Devourer. For some purposes Baahamut's appetite and eating ability act similarly to a Bag of Devouring. 

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 17 (5d6) acid damage on a failed save, or half as much damage on a successful one. If the target is smaller than Baahamut's current size, it is grappled.

Invisibility. The Baahamut magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the Baahamut wears or carries is invisible with it.

Reduce (Recharges after a Short or Long Rest). For 10 minute, Baahamut magically decreases or increase in size, along with anything it is wearing or carrying. While reduced, Baahamut is Tiny or Large similarly to enlarge/reduce

Siege Monster. Baahamut deals double damage to objects and structures.

 

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2020 10:49:23 PM
37
1
--
Coming Soon
8/24/2020 3:11:38 AM
55
1
--
Coming Soon
2/21/2021 12:20:58 AM
77
1
--
Coming Soon
9/16/2021 4:12:05 PM
86
1
--
Coming Soon

Monster Tags: DevilShapechanger

MikeDeGodGuy

Comments

Posts Quoted:
Reply
Clear All Quotes