Evasiveness. Will avoid most attacks.
Speed. very fast.
Hypnotic shriek. -1 accuracy to players
Living nightmare. magic Attack: +3 hit, to reach 5 ft., 1 target. Hit: 1 (1d10 + 3) stunning damage. Player gets a hallucination of their greatest fear.
Speedy strike. Ranged Attack: +2 to hit, range 8/18 ft., 1 target. Hit: 3 (1d10 + 2) physical damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Ascend. when it gets old enough, it will ascend to who knows where.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
made mostly out of a strange shadow-like material. Two glowing white eyes. A younger form of Ascended - delta.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments