Small unknown, Unaligned
Armor Class 4 unknown
Hit Points 7 (7d8 + 7)
Speed
STR
10 (+0)
DEX
5 (-3)
CON
4 (-3)
INT
9 (-1)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +5
Damage Resistances All
Condition Immunities Charmed
Senses Passive Perception 1
Languages there are no ways to communicate with it.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Evasiveness. Will avoid most attacks. 

Speed. very fast.

Actions

Hypnotic shriek. -1 accuracy to players

Living nightmare. magic Attack: +3 hit, to reach 5 ft., 1 target. Hit: 1 (1d10 + 3) stunning  damage. Player gets a hallucination of their greatest fear.

Speedy strike. Ranged Attack: +2 to hit, range 8/18 ft., 1 target. Hit: 3 (1d10 + 2) physical damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Ascend. when it gets old enough, it will ascend to who knows where.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

made mostly out of a strange shadow-like material. Two glowing white eyes. A younger form of Ascended - delta. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TeddyADracopteryx

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