Gargantuan Monstrosity, Any Chaotic Alignment
Armor Class 18 Natural Armor
Hit Points 207 (15d20 + 50)
Speed 20 ft., Swim 50 ft.
STR
28 (+9)
DEX
7 (-2)
CON
22 (+6)
INT
15 (+2)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws CON +11, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Frightened
Senses Darkvision 40 ft, Passive Perception 9
Languages Aquan Can understand but not speak, Celestial Can understand but not speak, Common Can understand but not speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Actions

Charybdis makes one melee Bite attack or a Whirlpool attack.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by Charybdis. A swallowed creature is blinded and restrained; it has total cover against attacks and other effects outside Charybdis, and it takes 21 (6d6) acid damage at the start of each of the Charybdis's turns.

If Charybdis takes 30 damage or more on a single turn from a creature inside it, Charybdis must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If Charybdis dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Whirlpool. Charybdis takes a mighty gulp of water, creating a whirlpool. All creatures in the water within 40 feet of Charybdis must make a DC 18 Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is swept in by the vortex, being swallowed by Charybdis. On a successful save, the creature takes half damage and is not swept in by the currents. A swallowed creature is blinded and restrained; it has total cover against attacks and other effects outside Charybdis, and it takes 21 (6d6) acid damage at the start of each of the Charybdis's turns.

If Charybdis takes 30 damage or more on a single turn from a creature inside it, Charybdis must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If Charybdis dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Description

According to one Greek myth, Charybdis is the daughter of Poseidon and Gaia and was cursed into her monstrous form by Zeus, after flooding the earth in the war between Poseidon and Zeus. Charybdis was chained under a small rock on the Sicily side of the narrow Strait of Messina (which flows between Sicily and the Italian mainland). Additionally, Charybdis was cursed to live as a monstrosity with an unquenchable thirst, requiring her to take in water three times per day, creating whirlpools each time. A colossal sea worm with a gaping maw filled with a row of shark teeth, eight red eyes that circle her maw, and twelve tentacles that serve for mobility.

The curse that afflicts Charybdis can be removed through the use of a 9th level Remove Curse or by removing the cursed shard of the beast's heart. To accomplish the latter, a Larger or smaller creature must enter Charbydis's maw, travel 20 feet down, and search for a weak point in the lining (Investigation DC 15), through which they must plunge their hand and withdraw the brittle cerulean portion of cursed heart. The creature will take acid damage as usual once per round while it remains in Charybdis. Once the cursed portion of heart is removed, the creature is immediately regurgitated and Charbydis reverts to her original goddess form and slips free of the chains that confine her.

Monster Tags: monstrosity

Habitat: CoastalUnderwater

CalypsoAnon

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