Martial Advantage. Once per fight Boxing Raccoon can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Boxing Raccoon that isn't incapacitated
Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level (Owner)Once you use this trait, you can't use it again until you finish a short or long rest.
Sure-Footed. The Boxer has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. Boxer makes two melee attacks, one with its Left hook and one with its Right hook
Left hook. Melee Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d4+str) bludgeoning damage.
Right hook . Melee Attack +3 to hit, reach ft ft., one creature. Hit: (1d6+str) bludgeoning damage
Upper cut. Melee Attack: +4 to hit, reach 5 ft., one creature. Hit: 5(1d8) bludgeoning damage, and the target must succeed on a DC 11 Constitution saving throw or be knocked prone.
Once per short rest, if an attack would hit, Boxing raccoon may put his guard up in order to defend himself from any incoming damage bracing himself for every attack and every attack after, until he is ready to make his next move. You may add +5 to Boxing Raccoon AC until the start of his next turn.
Previous Versions
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9/17/2021 1:22:33 AM
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Coming Soon
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