Armor Class
15
Hit Points
85
(7d10 + 30)
Speed
40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
12
(+1)
WIS
18
(+4)
CHA
18
(+4)
Saving Throws
STR +6
Damage Resistances
Bludgeoning
Damage Immunities
Acid
Senses
Passive Perception 16
Languages
Auran, Sylvan
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Rancid Aura. The ent emits a rancid aura, causing all enemies within 5ft. to roll a DC 14 Con saving throw or be poisoned for 1 hour.
Spellcasting. The ent's innate spellcasting ability is Wisdom (spell save DC 16). The ent can innately cast the following spells, requiring no material components:
At Will: ensnaring strike, healing word, tasha's caustic brew
1/day each: fear, stinking cloud
Actions
Implant. The ent digs down into the earth, connecting it to the greater forest. Through this other creatures can use it as a tree stride.
Acid Bash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 3) bludgeoning damage and 5 (2d4) acid damage.
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