Medium Monstrosity (Shapechanger), Chaotic Evil
Armor Class 14
Hit Points 36 (8d8)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
11 (+0)
WIS
16 (+3)
CHA
14 (+2)
Skills Insight +6
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal , and any languages understood by its target
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mirror Reflection. While moving through the crystals, the Walker can choose to embody the reflection of one creature. A DC 16 Perception check discerns that this reflection is slightly off and doesn't quite move in sync with the target. If a creature looks at their reflection, it can engage its Shapechanger ability. 

Shapechanger. The Walker forces one creature within 60ft to make a DC 16 wisdom save. If the creature fails, the Walker can emerge from its crystal prison and polymorphs into the creature. Its statistics, other than its size, are the same. It can also imitate the equipment the creature is wearing or carrying, in the form of an illusion. It reverts to its true form if it dies. 

Actions

Slash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Psychic Link. When the Walker takes damage, the target it is linked to must make a DC 16 wisdom save. On a failure, the target takes damage equal to that taken by the Walker in the form of psychic damage. On a success, the damage is halved. The target observes a similar wound appear on their own body, though they are only illusions that will fade upon the Walker's death. The Walker may choose to injure itself as a method of attacking its target.

Penetrate Mind (recharge 5-6). The Walker can delve into the soul and mind of the creature it is embodying, dragging up a painful thought or memory and dealing 13 (3d8) psychic damage. The Walker enjoys using this information to mock its target's traumas, secrets, and fears.

Description

Crystal Walkers are the weakened spawn of Demon Prince Fraz-Urb’luu. They seek to mentally and physically torture their victims, driving them to madness with their psychic and illusionary powers. The Walkers aren't able to host a physical form without copying that of a target's. In order to maintain it, they must kill the target of their illusions. Otherwise, they stay trapped within the crystals of Underdark caverns until they can occupy another creature's reflection.

Their territory, the Crystal Cavern, is the long-ago summoning place of their demonic creator. His essence still remains in the area, tainting it with deceptive illusions. The Crystal Cavern is akin to a house of mirrors, and a proper offering to Fraz-Urb’luu must be made to pass through unscathed by his minions. 

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

Nyxlord

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