Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Amphibious. The Swampdweller can breath in both air and water, and has a swim speed equal to its land speed.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.
Swamp Vomit. The Swampdweller exhales dirty swamp water in a 15-foot cone, causing the area to fill with noxious fumes and become difficult terrain. Each creature in the area must make a DC 15 Constitution saving throw or suffer 3d6 points of poison damage, as well as 2d10 points of bludgeoning damage, being pushed back 10 feet and knocked prone. A creature that makes its save takes no poison damage and half as much bludgeoning damage and is not knocked prone.
Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.
Aquatic Nature. If the Swampdweller is in water, it can use its bonus action to hide.
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