Cenrak Variants
Cenrak hide commonly has horn like growths normally located on the legs Which provide a degree of protection from predators. Some rare but highly prized Cenraks have bull like horns on their head which can be used in combat
Horns Melee Weapon attack: +5 to hit, reach 5ft, one target.
Hit:12 (2d6 +5) piercing damage, can be used in place of hooves for the trample ability.
Trample: If the steed moves at least 20 feet Straight toward a target and then hits it with a hooves attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone the steed can make another attack as a bonus action or move through the targets space unimpeded. This movement does not provoke an opportunity attack from the prone target.
Warlike. When a rider controls the mount, they may give up their bonus action to grant the steed an additional action.
Multiattack. The Cenrak makes one attack
Hooves. Melee Weapon Attack: +7 to hit, reach 5ft, one target. Hit:12 (2d6 + 5) Bludgeoning damage
Bite: Melee Weapon Attack: +5 to hit, reach 5ft, one target. Hit: 6 (1d6 + 5) Piercing damage.
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Description
The Cenrak is Genetically similar to the common horse but have adapted unique traits to allow the herds to thrive in the harsh environment of the stormlands. Cenrak have heavily muscled bodies dwarfing all but the largest southern warhorses. The Cenrak's hide is also thicker with defensive horn like protrusions along their legs and in rare circumstances adorning their heads. Unlike their equine kin, Cenrak are also omnivorous, supplementing their diet with meat when available. Over generations the Stormborn have been able to domesticate Cenrak which the Storm Riders use for warfare and the herding of Ovok. Domesticated bloodlines of the Cenrak are highly guarded and mounts are prized processions. The Stormborn do not trade or gift Cenrak steeds. If any outsider wishes to mount a Cenrak they have to do it the hard way.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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