Medium Humanoid (Human), Lawful Evil
Armor Class 20 plate, shield
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Equipment. Captain Erlich has two potions of healing.

Brave. Captain Erlich has advantage on saving throws against being frightened.

Actions

Multiattack. Captain Erlich makes two melee attacks.

Longsword. Melee Weapon Attack: [roll]1d20+5[/roll] to hit, reach 5 ft., one target. Hit: 7 [roll]1d8+3[/roll] slashing damage.

Poisoned Heavy Crossbow. Ranged Weapon Attack: [roll]1d20+2[/roll] to hit, range 100/400 ft., one target. Hit: 5 [roll]1d10[/roll] piercing damage and the target must succeed on a DC 15 saving throw or become poisoned for [roll]1d4[/roll] hours.

Battle Cry (1/Day). Each creature of Captain Erlich’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of Captain Erlich’s next turn. Captain Erlich can then make one attack as a bonus action.

Description

Erlich is a callow commander with terrible breath who hides his cowardice behind threats of violence. He is afraid of Breex and his men know it. Any obedience or respect that the patrol afford Captain Erlich is done out of fear of Breex's wrath should he learn that they've been insubordinate.

IMildlyDislikeCilantro

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