Death Throes. When an Aurak reaches 0 hit points, it bursts into green flames and enters a frenzy. It has Advantage on all attack rolls, but is limited to only making melee attacks. Anyone within 5 ft. of the Aurak at the beginning of their turn, or when they become adjacent to the Aurak suffers 4 (1d6) points of fire damage. Anyone hit with one of it's melee attacks suffers an additional 4 (1d6) fire damage per hit. After 6 rounds or when it has taken 20 points of damage beyond the hit that put it to 0, the Aurak transforms into a whizzing ball of green lightning. Any creature within 10 ft. of the aurak must make a DC 15 Dexterity saving throw each round or take 7 (2d6) lightning damage (half damage on a successful saving throw). After 3 rounds of lightning, the Aurak explodes, causing 11 (3d6) fire damage and stunning the targets for 1d4 rounds. A successful DC 17 Constitution saving throw reduces the damage by half and negates the stun effect.
Disease Immunity. Draconians are immune to all diseases. Draconic Heritage. Draconians can't be put to sleep by magic.
Innate Spellcasting. The Aurak's innate Spellcasting ability is Charisma (spell save DC 17). The Aurak can innately cast the following spells, requiring no material components:
At will: eldritch blast, greater invisibility, suggestion
1/day: dominate person
Inspired by Dragons. Draconians were created to serve alongside evil dragons. When they fight alongside them, their morale and zealousness allows them to fight much better than normal. When under the command of a dragon, draconians get Advantage on all attack rolls and saving throws.
Magic Resistance. Draconians have advantage on saving throws against spells and other magical effects.
Spellcasting. An Aurak is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).
An Aurak has the following sorcerer spells typically known:
Cantrips (at will): Fire Bolt, Friends, Mage Hand, Poison Spray, True Strike
1st level (4 slots): Chromatic Orb, Magic Missile, Shield
2nd level (3 slots): Mirror Image, Scorching Ray
3rd level (3 slots): Blink, Lightning Bolt, Slow 4th level (2 slots): Polymorph
Actions
Multiattack.
An Aurak attacks with 2 claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8+1) slashing damage.
Alternate Form. An Aurak can assume the form of any Medium or Small sized animal, three times per day. This ability functions as a polymorph spell cast on itself, except that it can only assume the forms of beasts.
Breath Weapon (recharge 5-6). An Aurak can breath a cloud of noxious gas in a 5-ft. cone. Any target caught in the cloud must make a DC 15 Constitution saving throw, taking 11 (2d10) poison damage and is blinded for 3 (1d4) rounds on a failed save. If the save is successful, only half damage is taken and the target is not blinded.
Dimensional Step. Up to three times per day, Auraks can perform limited short-range teleportation. The Aurak can transport itself and any items carried up to 60 ft. away per use of this power.
Disguise Self. Three times per day, an Aurak may appear to be an individual humanoid the Aurak has seen and to perfectly imitate it's voice. The effect lasts for 17 (2d6+6) minutes per use.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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