Large Monstrosity, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 114 (8d10 + 48)
Speed 30 ft., Swim 60 ft.
STR
17 (+3)
DEX
11 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Anglerfish light. (Recharge 5–6)If the anglerfish head has its light charged, it can shine it at one target. If the target misses a DC 13 dexterity saving throw, they are blinded until the start of the chimera's next turn.

Multiattack. The chimera makes three attacks: one with its anglerfish bite, one with its shark bite, and one with its tail.

Anglerfish Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) piercing damage.

Shark Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 2) bludgeoning damage.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage.

Electric Eel Charge (Recharge 5–6). The eel's tail shocks one target upon hitting it for its attack. If hit, take 16 (4d8) lightning damage if hit during tail attack.

Description

An aquatic chimera is a vile combination of eel, anglerfish, and shark, and features the heads of all three of those creatures.

Habitat: CoastalUnderwater

heelyo

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