Camouflage . Has advantage on stealth checks and can turn invisible as a bonus action
Leap. Can jump straight up or forward 30ft.
Multi Attack. Can make two melee or ranged attacks per turn.
Lizard Sword. Melee Weapon Attack: +6 to hit, reach 10 ft. 1 target. Hit: 7 (1d10 + 4) slashing damage plus 3 (1d4+1) poison damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., 1 target. Hit: 6 (1d8 + 4) piercing damage plus 3 (1d4+1) poison damage.
Parry. When another creature damages this monster with a melee attack, it can use a reaction to reduce the damage by 1d10 + your Dexterity modifier.
Description
This creature is a mix between a chameleon and lizard folk. Having multiple features from both, it's skin color shifts to fit with the background around it and its eyes are disjointed like those of a chameleon. The body type of this creature is bipedal and has bent knees like lizard folk. That's where these two creatures characteristics end with it having a humpback and spikes on both elbows. With its scales being almost metal like it is usually a greenish color when not shifted.
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