Armor Class
13
Hit Points
10
(2d12 - 1)
Speed
30 ft., Burrow 10 ft., Climb 20 ft., Swim 20 ft.
STR
3
(-4)
DEX
16
(+3)
CON
8
(-1)
INT
10
(+0)
WIS
12
(+1)
CHA
16
(+3)
Saving Throws
DEX +5
Skills
Perception +3, Persuasion +5, Sleight of Hand +5, Stealth +5, Survival +3
Damage Immunities
Psychic
Senses
Blindsight 5ft, Passive Perception 13
Languages
Common (Understands but cannot speak), Telepathy 120ft, Undercommon (Understands but cannot speak) --
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. Walsingham has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Uncanny Eyes. Walsingham's eyes glow with a faint grey radiance that pulses when he communicates telepathically
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Comments