Spellcasting. The bandit mage is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): ray of frost, light, shape water, prestidigitation
1st level (4 slots): detect magic, mage armor, ice knife, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, wall of water, Dispel Magic
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Bandit Mages are often talented wizards that, for one reason or another, have been unsuccessful in finding a place for their skills. On the brink of squaller, they turn their skills with magic to banditry to make up for their shortcomings.
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