Medium Humanoid (Any Race), Any Alignment
Armor Class 11 (15 with mage armor)
Hit Points 35 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Any three languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The bandit mage is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): ray of frost, light, shape water, prestidigitation

1st level (4 slots): detect magic, mage armor, ice knife, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, wall of water, Dispel Magic

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Bandit Mages are often talented wizards that, for one reason or another, have been unsuccessful in finding a place for their skills. On the brink of squaller, they turn their skills with magic to banditry to make up for their shortcomings.

Monster Tags: NPC

Habitat: Urban

Kachan_Man

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