Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Aquatic Camouflage. While the ooze remains in water, it is invisible.
Partial Weapon Immunity. The ooze only suffers 1 point of damage from nonmagical piercing, slashing, or bludgeoning weapons including natural weapons.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 14 (4d6) poison damage and the target must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The target may repeat the saving throw at the end of each of its turns to end the effect.
Description
Crystal oozes are aquatic cousins of the gray ooze. Though they do not eat metal, they are poisonous and tougher than gray oozes with their partial weapon immunity to nonmagical weapons.
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