Medium Ooze, Unaligned
Armor Class 12
Hit Points 38 (4d8 + 20)
Speed 10 ft., Climb 10 ft., Swim 20 ft.
STR
13 (+1)
DEX
17 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
Skills Stealth +4
Damage Resistances Acid, Cold, Fire
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Aquatic Camouflage. While the ooze remains in water, it is invisible.

Partial Weapon Immunity. The ooze only suffers 1 point of damage from nonmagical piercing, slashing, or bludgeoning weapons including natural weapons.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 14 (4d6) poison damage and the target must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The target may repeat the saving throw at the end of each of its turns to end the effect.

Description

Crystal oozes are aquatic cousins of the gray ooze. Though they do not eat metal, they are poisonous and tougher than gray oozes with their partial weapon immunity to nonmagical weapons.

Habitat: SwampUnderwater

Ntharotep

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