Small Humanoid (Human), Chaotic Neutral
Armor Class 11 (leather armor)
Hit Points 15 (3d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws DEX +2
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics
Chuck tem vantagem em uma jogada de ataque contra uma criatura se pelo menos um dos aliados do bandido estiver a menos de 1,5 m da criatura e o aliado não estiver incapacitated.

Martial Role -1st-level Warrior feature
Attacker. The sidekick gains a +2 bonus to all attack rolls.

Second Wind - 2nd-level Warrior feature
The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level

Improved Critical - 3rd-level Warrior feature
The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Description

Thugs are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.

Monster Tags: NPCSidekick

Habitat: CoastalUrban

Lucke_Vega

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