AMN-C227. All SCP-939 subjects exhale an amnestic gas, inhibiting memory formation. Players will get a feeling of nostalgia or Deja Vu in the presence of a SCP-939 instance. Players have disadvantage on perception, investigation, survival, history, and nature checks.
Bite. SCP-939 has long, needle sharp teeth, and a very strong bite, it typically goes for the neck or other vulnerable areas. It will seek to kill or critically harm it's victims as efficiently as possible. Bite deals 3d10 piercing damage.
Claws. SCP-939 has long serrated claws, allowing it to climb most surfaces with ease or deal some damage. Attacks with claws deals 2d8 damage.
Call out. Below 20 HP, if it does not flee, SCP-939 can either scream in a very human way, causing unease in their opponent, with a DC12 wisdom saving throw, causing disadvantage on all attacks with physical weapons. SCP-939 can also use this action to call out for help, DM rolls a D20 with a DC18 to determine whether another SCP-939 comes to aid. (Roll a D4/2 to determine whether 1 or 2 enter the battle on a succeeded roll). This can only be done once per SCP-939 instance.
Rage. This functions similarly to how players enter a rage.
Action Surge. SCP-939 gets 2 actions on it's turn if it so chooses to take these.
Flee. If the SCP-939 feels overwhelmed it can choose to flee, disappearing into the nearest tunnel or dense forest, if this is not an option, it cannot perform this action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The skins of SCP-939 are highly permeable to moisture and translucent red. SCP-939 average 7 ft. tall standing upright (Though they don't naturally do this) and weigh an average of around 500 pounds, though this is highly variable. Each of their limbs end in three-fingered, serrated claws with a fourth, opposable digit. Their heads are elongated, devoid of even vestigial eyes or eye sockets. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, up to 6 cm in length. SCP-939 are blind, they navigate their surroundings based on heat sensitive spots in their mouths, eye-spots that are sensitive to light and dark that follow their dorsal spines, and the spines themselves, which seem to be sensitive to air-flow and pressure changes. SCP-939 lets out vocalizations in prior victim's voices as a way to lure their prey closer as they wait in ambush.
Lair and Lair Actions
SCP-939 packs tend to make dens in cave-like areas and basements of abandoned buildings, sometimes rural homes that they cleared of residents. They tend to gravitate towards high-humidity areas. The air in and in close proximity to their dens is highly saturated with AMN-C227.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The air in a region containing a SCP-939 den is usually quite saturated with AMN-C227, which creates one or more of the following effects:
- A sense of nostalgia or Deja Vu.
- Short-term memory loss.
- A false sense of familiarity or comfort with your surroundings.
If the SCP-939 instances die, these effects fade over the course of 30 days.
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