Medium Humanoid, Any Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The cataphract has advantage on saving throws against being frightened.

Actions

Multiattack. The cataphract makes two melee attacks.

Lance. Melee Weapon Attack: +5 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage, or 12 (1d12 + 6) piercing damage if mounted.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the cataphract can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the cataphract. A creature can benefit from only one Leadership die at a time. This effect ends if the cataphract is incapacitated.

Reactions

Parry. The cataphract adds 2 to its AC against one melee attack that would hit it. To do so, the cataphract must see the attacker and be wielding his longsword.

Description

The Askerian Cataphracts are elite warriors who ride Skyjek Rocs in service of the Holy Askerian Empire.

Monster Tags: NPC

Habitat: Urban

Anduril_

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