Brave. The cataphract has advantage on saving throws against being frightened.
Multiattack. The cataphract makes two melee attacks.
Lance. Melee Weapon Attack: +5 to hit (with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage, or 12 (1d12 + 6) piercing damage if mounted.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the cataphract can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the cataphract. A creature can benefit from only one Leadership die at a time. This effect ends if the cataphract is incapacitated.
Parry. The cataphract adds 2 to its AC against one melee attack that would hit it. To do so, the cataphract must see the attacker and be wielding his longsword.
Description
The Askerian Cataphracts are elite warriors who ride Skyjek Rocs in service of the Holy Askerian Empire.
Comments