Dagger of Defense. Chondrus gains +1 AC from this dagger. Chondrus can use his reaction to cast the shield spell with the dagger up to three times per day.
Spellcasting. Chondrus is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can cast invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, polymorph, stoneskin
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): globe of invulnerability
Dagger of Defense. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.
Description
Chondrus is a priest of Lutheria who works alongside the Order of Sydon to secure magical secrets and political influence for the Titans. He currently serves as the master of the Great Library in Yonder (Y14), though he occasionally makes trips to Mytros to oversee the Cult of Lutheria's activities in the city.
Chondrus was born an orphan in Stygian Row, where he was treated with suspicion, like most of his kind. Eventually, he was taken in by priests at the Temple of Lutheria, where he learned magic and came to view the Mistress of Death as his own personal savior.
When Chondrus came of age, he dared to travel to the Nether Sea to see the Lady of Dreams in person. After many trials, he succeeded in joining her personal harem. He spent many years aboard Hypnos, enjoying the pleasures of Lutheria's garden, but eventually, she grew bored of him and cast him out. Ever since, he has sought to return to her good graces and rejoin her in Hypnos.
Chondrus may seek to join the party in order to make his way back to Hypnos and regain Lutheria's favor. He hopes to accomplish this ingratiating himself with the party and then betraying them at the first opportune moment in the Nether Sea. For example, he might encourage the party to investigate the Iron Prison Cube and then lock them inside once they've entered.
Arrogant. Chondrus believes that he's smarter than pretty much everyone he meets. While it's true that he's survived an impressive array of dangers by the strength of his own wits, his arrogance frequently makes him short-sighted and undermines his plans.
Pedantic. The only thing Chondrus likes more than being right is correcting other people when they're wrong. He relishes pointing out minor errors, and he makes a great show of being patient with those of "lesser intellect" than himself.
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