Small Undead, Neutral Evil
Armor Class 14 Natural armor
Hit Points 45 (6d8 + 18)
Speed 20 ft.
STR
9 (-1)
DEX
19 (+4)
CON
17 (+3)
INT
13 (+1)
WIS
16 (+3)
CHA
17 (+3)
Skills Deception +6, Perception +6, Stealth +7
Damage Immunities Necrotic, Poison
Senses Darkvision 60ft., Passive Perception 17
Languages Common Any languages known by creatures voice it has stolen.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Unnerving Sobs. All of the voices that the attic whisperer has stolen linger around it in an invisible but audible aura of unnerving childlike whimpers, songs, and sobs which extends out to a 10' radius. Any living creature that enters this area can hear nothing except the sobs, and suffers disadvantage on all attack rolls, and on Wisdom saving throws. The attic whisperer can cease or resume the sobs at any time (no action).

Actions

Multiattack. The attic whisperer makes two bite attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 13 (2d8 + 4) piercing damage and 9 (2d8) necrotic damage.
  Any creature hit by the attic whisperer’s bite must make a DC 14 Wisdom save or lose its ability to speak for 1 hour. During that time, the creature cannot talk, cast spells with verbal components, or use any other ability that requires speech. Once an attic whisperer has stolen a creature’s voice, it can perfectly mimic that voice at any time, even after its victim’s voice has returned, and while using that voice can speak any languages the victim knew. Those familiar with an individual’s voice can make a Wisdom (Insight) check opposed by the attic whisperer’s Charisma (Deception) check to realize a mimicked voice is inauthentic.

Steal Breath. The attic whisperer makes a bite attack against a living creature, and if the attack hits, it attempts to steal the target's breath. A creature bit by an attic whisperer must succeed on a DC 14 Wisdom saving throw or gain 1 level of exhaustion. A creature that gains exhaustion in this way must then repeat its saving throw at the start of its next turn, falling asleep for 1 hour on a failure. The sleeper can only be awoken by killing the attic whisperer or by using dispel magic, remove curse, or similar magic.

Description

An attic whisperer spawns as the result of a lonely or neglected child’s death. Rather than animating the body of the dead youth, the creature rises from an amalgam of old toys, clothing, dust, and other objects associated with the departed—icons of the child’s neglect. The widely varying materials that fuse together to form these creatures lead to attic whisperers with vastly different appearances. Attic whisperers linger in the places where they were formed, typically old homes, orphanages, schools, debtors’ prisons, workhouses, and similar places where children might be discarded. When an attic whisperer first forms, it does so without a skull—this does not impact the creature’s abilities in any way, but it usually seeks out a small animal’s skull as a form of decoration soon after it manifests.

An attic whisperers haunts shadowy, forgotten places like old buildings and dilapidated institutions, places that were once homes to both young children and subtle evils. Hiding in drafty attics and moldy basements, an attic whisperer might lie dormant for decades while the quick go about their lives—often a scant f loor away. The coming of a new child, though, rekindles some hope in the creature, its animating spirits motivated by loneliness, and ever seeking comfort and companionship. Once an attic whisperer finds a potential playmate, it does all it can to ensure it will never be lonely again by attempting to lure its friend to it, singing nursery rhymes, leaving trails of old toys, or calling out in the stolen voices of other children.

Destroying an attic whisperer reduces it to its component parts, usually consisting of dusty junk left to molder in the attics of old houses, though a few items, such as china dolls, small lockets, music boxes, precious marbles, fine teacups, sculpted metal soldiers, or the like, may have some value.

KittycatPaws

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