Armor Class
18
(natural armor)
Hit Points
154
(11d12 + 26)
Speed
40 ft.
STR
29
(+9)
DEX
15
(+2)
CON
20
(+5)
INT
10
(+0)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
DEX +5, CON +8, WIS +5
Skills
Athletics +12, Intimidation +13, Perception +4
Condition Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 16
Languages
Giant
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Stone Camouflage. The athach has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The athtch makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
three arm attack. melee attack +5 (1d12-1)
Reactions
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Comments