Medium Humanoid, Neutral
Armor Class 15 (natural armor, chainmail, shield +2)
Hit Points 22 (3d10 + 4)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +5
Skills Perception +3, Stealth +4, Survival +5
Damage Vulnerabilities Cold
Damage Immunities Acid
Condition Immunities Frightened
Senses Passive Perception 14
Languages Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The crokodile can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee or range attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

2/Day Fastskill. The crokodile can make a third attack roll against a creature.

Description

Crokodile are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

Habitat: ForestSwamp

time_out

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