Armor Class
10
Natural armor
Hit Points
2
(2d4 + 1)
Speed
70 ft.
STR
6
(-2)
DEX
10
(+0)
CON
8
(-1)
INT
5
(-3)
WIS
1
(-5)
CHA
1
(-5)
Saving Throws
DEX +2
Skills
Acrobatics +18, Stealth +25
Damage Vulnerabilities
Cold
Damage Resistances
Psychic
Condition Immunities
Unconscious
Senses
Darkvision Range: 30 ft., Tremorsense Range: 10 ft., Passive Perception 8
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Natural Stealth. The Bag Worm Moth Caterpillar has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Actions
Poison Cry: If eaten it gives up a small amount of poison for self-protection
Need a DC 5 to not get Poison Damage.
Bonus Actions
When reaching a certain age, the creature either becomes a moth or gives birth to new cocoons of Bag Worm Moth Caterpillars.
Description
If chosen as a pet or familiar the creatures evolve from a flock of many to one large creature and is able to create a wooden log cabin on its back. This gives a "walking castle". The whole party is able to rest inside the cabin while being able to travel without any cost of extra movement.
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