Armor Class
14
(leather armor)
Hit Points
52
(5d8 + 10)
Speed
30 ft.
STR
18
(+4)
DEX
28
(+9)
CON
20
(+5)
INT
22
(+6)
WIS
26
(+8)
CHA
22
(+6)
Saving Throws
DEX +13, INT +10, WIS +12, CHA +10
Skills
Intimidation +2
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Prone, Restrained, Stunned
Senses
Tremorsense, Passive Perception 21
Languages
Any one language (usually Common)
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Pack Tactics. The Druid has advantage on an attack roll against a creature if at least one of the Druids allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The Druid or Clam makes two melee attacks.
Clam Bite. The clam that the druid is riding can bite anyone who is doing harm to them, that creature will take 2d6 piercing damage and 3d6 bludgeoning damage.
Description
These coastal riders can be found anywhere along the coast of the ocean, usually found in packs of 3 or more. Known to be neutral good.