magic legs. The astral spider has 6 legs. Each leg has 40 15 ac hit points. Well all its legs are alive the astral spider can not be harmed. the astral spider can move without legs.
Astral murder. Anything that dies within 100 feet oh the astral spider gets its silver cord cut.
multiattack the astral spider makes two leg attacks and uses its astra goo or swallow
bite. Melee Weapon Attack: +13 to hit, reach 5ft., 1 target. Hit: 27 (5d#8+ 7) piercing damage. and the target is grappled DC 17
leg. melee Weapon Attack: +13 to hit, range 15 ft., 1 target. Hit: 19 (4d6 + 7) piercing damage.
spit astral goo. The astral spider deals 10 damage to a creature grappled by it
swallow. The astral spider eats a creature with zero hit points grappled by it. Then it grows one leg
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A spider that eats anything on the astral plane.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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