Huge Aberration, Chaotic Evil
Armor Class 20 natural armor
Hit Points 100 (40d4 + 60)
Speed 30 ft., Fly 30 ft. hover, Burrow ft., Walk ft.
STR
23 (+6)
DEX
12 (+1)
CON
27 (+8)
INT
6 (-2)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws STR +12, CON +14, WIS +8
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed
Senses Blindsight, Darkvision, Passive Perception 13
Languages ---
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

magic legs. The astral spider has 6 legs. Each leg has 40 15 ac hit points. Well all its legs are alive the astral spider can not be harmed. the astral spider can move without legs.

Astral murder. Anything that dies within 100 feet oh the astral spider gets its silver cord cut.

Actions

multiattack the astral spider makes two leg attacks and uses its astra goo or swallow

bite. Melee Weapon Attack: +13 to hit, reach 5ft., 1 target. Hit: 27 (5d#8+ 7) piercing damage. and the target is grappled DC 17

leg. melee Weapon Attack: +13 to hit, range 15 ft., 1 target. Hit: 19 (4d6 + 7) piercing damage. 

spit astral goo. The astral spider deals 10 damage to a creature grappled by it 

swallow. The astral spider eats a creature with zero hit points grappled by it. Then it grows one leg

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A spider that eats anything on the astral plane. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TTTorinnn

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