Armor Class
18
(Chain Mail, Shield)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
11
(+0)
Skills
Athletics +4, Perception +2
Senses
Passive Perception 12
Languages
Common Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Testudo Formation. The legionary has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of a legionary ally wielding a shield.
Formation Tactics. The legionary has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
Actions
Multiattack. The legionary makes two melee attacks.
Gladius. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.
Description
Legionarys form the backbone of the Holy Askerian Empire's military, spending the majority of their 25 years service at the borders of the empire, defending it from potential invaders.
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