Small Humanoid (Tabaxi), Any Alignment
Armor Class 13 with Shield
Hit Points 11 (1d8 + 3)
Speed 30 ft., Climb 20 ft.
STR
8 (-1)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws INT +3, WIS +5
Skills Animal Handling +5, Medicine +5, Nature +3, Perception +5, Stealth +3, Survival +5
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Feline Agility. When the tabaxi moves on its turn in combat, it can double its speed until the end of the turn. Once it uses this ability, the tabaxi can’t use it again until it moves 0 feet on one of its turns.

Spellcasting.  Chicory is a 1st-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Chicory regains their expended spell slots when they finishes a short or long rest. They know the following druid spells:

Cantrips (at will): druidcraft, shillelagh
1st level (1 slot): cure wounds, detect poison and disease (ritual), ice knife

Focused Caster. Chicory has advantage on Constitution saving throws that they make to maintain concentration on a spell when they take damage. They can also perform the somatic components of spells even when they have weapons or a shield in one or both hands.

Actions

Multiattack. The tabaxi makes two attacks with its claws or its quarterstaff.

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4-1) slashing damage.

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If they have not cast Shillelagh, the attack is only +1 and the damage is 1d6-1.

Reactions

Warcasting. When a hostile creature's movement provokes an opportunity attack from them, they can use a reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Previous Versions

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9/19/2021 6:25:05 PM
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Monster Tags: NPC

farlet10

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