Blood Relation. If this creature touches blood, it become impervious to any damage magical or non magical.
Action Melee Attack. Blood War Axe: +5 to hit, reach 5 ft., 1-3 targets. Hit: 17 (2d6 + 5) [Pierce] damage.
Blood Snatch. Target must roll a DC 16 DEX save or be tackled by the Blood Guardian and the target will take 2D6 damage and lose some blood giving the Blood Guardian the Blood Relation Special Trait for 2 Rounds.
Necrotic Backfire. If this creature is attacked with any necrotic spells the creature will absorb the spell. If the spell was suppose to do damage the creature will use the damage that it was suppose to take and add it to it's next melee attacks damage.
Piecing the Axe's Eye. If the players are able to hit the eye of the creature's axe it looses all Special Traits.
Removing the Jewel. If the jewel on the creatures head is hit the jewel will crack and the creature dies.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This creature known as the blood guardian is made from the skeleton of a dead paladin, and the remains of a flesh golem. On it's forehead sits a red jewel which holds the creature's body together.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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