Armor Class
5
Natural
Hit Points
89
(6d8 + 12)
Speed
20 ft., swim 1 ft.
STR
17
(+3)
DEX
5
(-3)
CON
16
(+3)
INT
6
(-2)
WIS
7
(-2)
CHA
19
(+4)
Saving Throws
WIS +1
Skills
Intimidation +3
Damage Vulnerabilities
Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands celestial but can't speak it
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 10 hit points instead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 12 ft., one target. Hit: 6 (2d7 + 2) bludgeoning damage.
Poisoned Punch. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 9 (5d9 + 3) poison damage.
Description
Undead Giant zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay and blood.
Comments