Huge Giant, Chaotic Evil
Armor Class 5 Natural
Hit Points 89 (6d8 + 12)
Speed 20 ft., swim 1 ft.
STR
17 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
6 (-2)
WIS
7 (-2)
CHA
19 (+4)
Saving Throws WIS +1
Skills Intimidation +3
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands celestial but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 10 hit points instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 12 ft., one target. Hit: 6 (2d7 + 2) bludgeoning damage.

Poisoned Punch. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 9 (5d9 + 3) poison damage.

Description

Undead Giant zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay and blood.

Habitat: ForestSwamp

twsevers

Comments

Posts Quoted:
Reply
Clear All Quotes