Hidden. The samurai has advantage on stealth checks
Multiattack. The samurai makes two melee attacks.
Katana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8+4) piercing damage.
Poisoned Weapon (Recharges after a Short or Long Rest). Poison is applied to the Katana or Longbow. The next attack, or in the case of the longbow the ammunition that the poison was applied to, that lands, within 1 minute, deals 5d6 poison damage if a DC 15 Constitution saving throw isn't passed and half damage otherwise.
Description
Samurai were the elite warriors of a far away land. While their weapons were often strange to those from outside their lands, they nevertheless proved extremely dangerous.
This samurai specializes in killing important figures but was actually weaker than the average samurai. He made up for it with his stealth and a large amount of initial damage were used to take out their targets.
Such assassins could often find themselves aligned with whoever offered the most coin, although many were loyal and held in high regard for the deeds they accomplished.
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