Armor Class
10
Hit Points
21
(7d6)
Speed
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Explode. The creeper explodes. All creatures within a 20 foot radius of the creeper must make a DC 13 dexterity saving throw. On a failure, it takes 2d12 fire damage. It takes half damage on a successful save. The creeper takes 1,000,000 fire damage.
Lair and Lair Actions
Comments