Small Monstrosity, Neutral Evil
Armor Class 10
Hit Points 21 (7d6)
Speed
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Explode. The creeper explodes. All creatures within a 20 foot radius of the creeper must make a DC 13 dexterity saving throw. On a failure, it takes 2d12 fire damage. It takes half damage on a successful save. The creeper takes 1,000,000 fire damage.

Lair and Lair Actions

 

 

Habitat: ForestGrasslandUnderdark

CrazyCats15

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